题名: |
Utilisation of Video Game Physics Techniques in Real Time Simulation of the Wheel Rail Interface for Predicted Derailment of Rail Vehicles. |
作者: |
Blewitt, W.; Morgan, G.; Simpson, M. |
关键词: |
Algorithms; Computer Games; Computerized Simulation; Derailment; Flanges; Foreign Technology; Gravity; Rail Transport; Real Time Systems; Speed; Stability; Wheel Rail Interface; Wheels |
摘要: |
We apply real time physics techniques from video game development to the simulation of rail vehicles for rapid analysis of the stability of the wheel rail interface. We introduce a fast simulation algorithm for the wheel rail interface, using a stiffness force. We compare our simulation to results achieved from solving the Nadal equation for a range of rail vehicle speeds. We extend the technique to multiple railway bogies, and use the simulation to gather data on flange collisions. As we use a physics library and techniques designed for real time gaming, our results are achieved considerably more quickly than rail industry standard simulations, allowing for multiple scenarios to be modelled and analysed. |
报告类型: |
科技报告 |