摘要: |
Convoys are collections of vehicles that share similar velocity profiles. In the sense-and-
follow convoy construct, a vehicle can follow a member of an existing convoy resulting in convoy
chaining. We prove conditions under which this can occur such that the resulting convoy chain
is bounded and the velocities of all members converge to the leader velocity through locally
distributedcontrolalgorithms. Toassesstheapproach, weutilizeasixdegree-of-freedomrigid-
body vehicle dynamics model for each agent. A dynamic inversion based control law is used
to track the desired trajectory generated by the convoy algorithms. To simulate the system, we
utilize Unity, a cross-platform game engine, where 3-dimensional terrain, building, and vehicle
data can be visualized. Numerous simulations are presented to illustrate the concept. |